
System Requirements
- For PC
- For MAC
- For Linux
Minimum
- OS: Windows 10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 11 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Update 2.43.0.63

Aircraft
- A bug that caused the condensation effect at speeds near the speed of sound to be shifted forward, causing it to be in the cockpit has been fixed. (Report).
- A bug where the HMD interface could be displayed during camera rotations has been fixed.
- Incorrect collision of the third-person camera with objects above it has been fixed. For example, it passed through the ceiling when flying through tunnels.
- A bug where the image of the minimap outside of the playing area was stretched on the MFD has been fixed.
Ground Vehicles
- T-34 (all variants) — a bug that caused fragments to not form when the armor was penetrated at the joint of the armor plates at the upper glacis has been fixed. (Report).
Interface
- A bug where the range markers in the scope were stretched vertically when zoomed in has been fixed.
- A bug where the on/off setting in the Reticle Parameters section in the Sight Settings menu did not apply to the text size setting has been fixed.
- A bug where the Ready to Fire indicator in the Sight Settings menu would blink when firing autocannons has been fixed.
Graphics
- A bug where some areas of water around the player’s ship were too dark has been fixed.
- A bug where the suspension element of destroyed vehicles would twitch when the terrain near them was driven over has been fixed.
- A bug where the picture could flicker when switching views if Ultra-Low Quality was enabled has been fixed.
- A bug where terrain shadows on the water looked too “harsh” has been fixed.
Sound
- A bug that caused a constant sound of flaps extending to play when attempting to extend them while flying at speeds that did not allow them to be extended has been fixed.
- A bug where the sound of jet engine nozzles moving would play intermittently in replays has been fixed.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.