
System Requirements
- For PC
- For MAC
- For Linux
Minimum
- OS: Windows 10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 11 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Update 2.45.1.31

Aircraft
- Su-30SM — a bug where information about target type recognition disappeared on the HUD when a captured target went beyond the screen has been fixed. (Report).
- Sea Harrier FRS.1 (e), Sea Harrier FRS.1, Sea Harrier FA 2 — a bug where it was impossible to switch the HUD mode when the landing gear was down has been fixed.
- AD-2, AD-4 (all variants), A-1H — a bug where these aircraft did not sink in water has been fixed. (Report).
Ground Vehicles
- A7V — the rate of fire has been reduced from 19.8 to 15 rounds per minute. The material type of the crew platform above the engine has been changed from rolled homogeneous armor to structural steel.
- Garford (all variants) — the recoil force of the gun when firing has been reduced, now the vehicle doesn’t “bounce” around as much after firing. The rate of fire has been increased from 14 to 15 rounds per minute.
- St-Chamond — the rate of fire has been increased from 10 to 15 rounds per minute. The initial velocity of the armor-piercing shell has been increased from 470 to 570 m/s. (Report).
- Beutepanzer IV — the rate of fire has been reduced from 19.8 to 15 rounds per minute.
- Beutepanzer IV, Mark V (Male) — a bug that caused these tanks to excessively slide on slopes has been fixed. A bug where the guns used shells from the rack on the opposite side of the vehicle has been fixed.
The Great War
- Garford (all variants) — mobility and cross-country ability has been improved.
- Zeppelin — a bug that caused the zeppelin to disappear without an explosion has been fixed. Survivability has also been increased.
- Fokker D.VII, SPAD S.XIII — incorrect engine and machine gun sounds have been fixed.
Graphics
- A bug where the player’s aircraft would leave a trail against the background of clouds (aka ghosting) has been fixed.
- Battle of Jutland — a bug where the shadows were too dark has been fixed.
Interface
- A bug where the gun depression angle for some tanks had different values in the X-ray and stat card has been fixed. Now the aiming angle is displayed with decimal fractions of a degree. (Report).
Sound
- H.P.12 — incorrect engine sound has been fixed.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.